What does the Queensland Premier have in common with a carefree schoolgirl? Not much. Until a bizarre, inexplicable and totally weird accident sees them SWAP BRAINS! How will Jane find her way through the corridors of power, and learn to keep Queensland on course? And how will Ted persuade anyone to let him into Parliament House, and out of cheerleading practice?
Citizen Jane was commissioned by the Queensland Government and Queensland Arts Council to create a way for students to gain primary knowledge of the constitution. Performed at Parliament house on June 9, 2002 as part of Queensland Week celebrations, it then toured throughout regional Queensland.
The education notes for this text are designed for students between years 4 – 9 and are divided into four strands:
Strand One: THE NAME OF THE GAME
This section prompts young people to reflect upon computer games, as well as analyze and document their own participation in games e.g. imaginative / make believe, athletic and computer games.
Strand Two: IT’S MY OPINION and I’LL EXPRESS IT IF I WANT TO!
This strand introduces young people to shaping and voicing an opinion, to elements of rhetoric and to the formal procedures of debate.
Strand Three: THE POWER OF THREE: KNOWLEDGE, CONSENSUS and CHANGE
Guides young people through activating change. If knowledge is power, then what knowledge do young people need to effect change in their society and thereby become empowered?
Strand Four: CITIZEN JANE and THAT BILL!
This section prepares students for their interaction with the play wherein they are asked to debate the Computer Game Limitation Bill.
"Citizen Jane will challenge young people, their parents and teachers to know and understand our system of government."
— Matt Foley, Minister for Arts
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